The Master of Visualisation, Simulation & Immersive Design will equip you to analyse how, why, when and where to effectively utilise simulation and immersive platforms including virtual, augmented and mixed reality (VR, AR & MR). You will meet the growing demand for immersive practices shaping the future of work across industries and context.
Duration: 1.7 years (full-time, or part-time equivalent)
Delivery mode: Low-residency (online and intensive face-to face workshops)
UNSW Art & Design also offer a Graduate Certificate (0.7 years) and a suite of short courses in Visualisation, Simulation & Immersive Design; both of which offer advanced standing into the Masters Program.
- Program Overview
- Why choose this degree?
- Who should choose this degree?
- Career Opportunities
- Entry Requirements
- Visualisation, Simulation and Immersive Design Brochure (PDF)
The Master of Visualisation, Simulation & Immersive Design will equip you to become a future-ready design leader, capable of understanding and meeting the growing demand of immersive practices across a multitude of industries.
The program offers a unique human-centric, design-led approach focusing on human perception and experience. You will learn how, why, when and where to effectively utilise simulation and immersive platforms including VR, AR and MR.
Your learning will engage you with these technologies first-hand as you explore real case studies and gain insights from global leaders. You will develop immersion strategies to tackle specific industry-related problems in your field of interest.
The program caters to the demands of professionals from diverse industry sectors. It can be studied full-time or part-time and is delivered via a range of flexible modalities incorporating online, face-to-face classes and creative studios.
This low-residency program has been designed to accommodate busy professionals. The core courses are conducted online, with two to three intensive face-to-face meetups per term on campus or at our industry partner facilities. Most meetups will take place on the weekend to maximise flexibility. Students will also have full access to all campus facilities throughout each term. For elective courses students will be able to select from a range of fully online courses and on-campus face-to-face courses with weekly classes.
As well as the technical side of visualisation and simulation, this unique program helps you understand the principles of human experience to better design appropriate and effective applications of VR, AR and MR technologies to solve contemporary real-world problems such as visualising complex data sets, designing human-robot interactions, rehearsing medical and defence procedures, planning cities, designing creative experiences, researching, experimenting, and training.
Professionals interested in understanding and utilising simulation, visualisation and immersive environments for a variety of industries including: design, cultural heritage, art, entertainment, architecture, health, defence, business, education, and manufacturing.
The program will provide you with the knowledge and skills to take up a range of high-value positions as design leaders, managers, trainers, artists, researchers, planners, analysts, innovators and entrepreneurs in the following industries:
- art, design, and animation
- immersive entertainment and gaming
- education and training
- architecture, social and urban planning
- defence, emergency and national security
- medicine, healthcare, and sports training
- advanced manufacturing
- business and finance
- sustainability and environmental modelling
Applicants are required to have a recognised Bachelors degree with an equivalent of a UNSW 65 weighted average mark (WAM). Given that the program enables practitioners from a wide range of industry sectors to integrate visualisation, simulation and immersive environments into their own work contexts, entry is not dependant upon a degree cognate with the creative disciplines.
Recognition of Prior Learning (RPL) may be granted for formal, non-formal and workplace learning for specified credit in accordance with UNSW recognition of prior learning procedure. Students may only claim RPL for elective courses within the program (up to a maximum of 30 UOC). RPL will not be considered for core courses and the capstone course.
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If you can’t find the information you’re looking for or would like to speak with one of our advisors, please don’t hesitate to contact us
If your enterprise is interested in in-depth, industry-specific, visualisation, simulation and immersive design training, please contact Associate Dean Education, Associate Professor Simon McIntyre.