iCinema Centre for Interactive Cinema Research
Rm 601, Civil Engineering Building H20
University of New South Wales
PhD, Art History (USYD), BA, Hons I, Art History and Theory (USYD)
I research applications for immersive visualisation and experimental digital technologies to the preservation and interpretation of important cultural heritage sites, collections and museums. I'm interested in how we can use new media platforms to create new, embodied sensory experiences that allow us to understand heritage in innovative ways. I'm also interested in the mechanics of immersive design.
My background is in art history and museums, and I work closely with the GLAM sector on digital conservation, exhibition design and interaction design projects. My 2018 exhibition Henry VR at the AGNSW was the Gallery’s first virtual reality and conservation science exhibition, which used VR technologies to not only communicate complicated scientific data to large audiences, but to enable conservators to analyse and interpret cultural material in new ways. Similarly, my 2017 exhibition Sidney Nolan’s Ned Kelly Unmasked: Virtual Reality allowed Heide Museum of Modern Art to communicate the social history of the Heide site and the significance of Nolan’s practice to Australian identity and mythology through the experimental installation.
At UNSW my research practice is based at the iCinema Centre for Interactive Cinema Research, one of the world's leading 3D visualisation laboratories and a focal point for UNSW Art & Design's research strengths in immersive visualisation. At iCinema I am the resident 3D artist, overseeing visual and interactive content for immersive applications. I am also director of the Ultra High Resolution Scanning Lab, which is part of the cross-faculty Design Next initiative.